Slave Master 2.0 released

Slave master bugs, comments, or suggestions go here.

Postby sommie on Thu Jul 01, 2004 6:10 pm

I'd like to see the slaves with lowered gravity, seems like it'd make sense with their 'ghost' appearance.

There was another suggestion I had, but I can't think of it. If I remember it again, I'll post it.
sommie
 

Postby Overload on Thu Jul 01, 2004 8:18 pm

Actually, slaves do jump higher than normal players.

Their run speed and jump height are both increased to 1.2 times the normal.
Sig Under Consutrction
User avatar
Overload
Site Admin
Site Admin
 
Posts: 1300
Joined: Tue May 06, 2003 5:00 pm
Location: Novato, California

Postby ThePumaman on Thu Jul 01, 2004 8:49 pm

I would like to see more monkies in the next release of this mod. A panda would also suffice.
User avatar
ThePumaman
Godlike!
 
Posts: 658
Joined: Tue May 06, 2003 5:00 pm
Location: California

Postby sommie on Fri Jul 02, 2004 12:14 pm

Interesting, they should be turned up a little higher, possibly 1.5?

I remember the other part now, I'd like to have the slaves to not be solid to non-slaves, bots can get annoying when they're in the way of you trying to kill the next person. Also I think the weapons should also pass through the slave, I'm pretty sure they don't, I could be wrong.
sommie
 

Postby ThePumaman on Sat Jul 03, 2004 1:33 am

No, that's the best part of slavemaster! My favorate activity as a slave is to get in my master's way as much as possible!
User avatar
ThePumaman
Godlike!
 
Posts: 658
Joined: Tue May 06, 2003 5:00 pm
Location: California

Postby Overload on Sun Jul 04, 2004 12:30 am

The next version of Slave Master now uses the reward system - the more favor you have determines how many extra weapons, health, armor and adrenaline you get when you are freed.

Also, there is an option that makes slaved ethereal - projectiles and other players right through them like they are ghosts.

This new version is currently in beta testing.
Sig Under Consutrction
User avatar
Overload
Site Admin
Site Admin
 
Posts: 1300
Joined: Tue May 06, 2003 5:00 pm
Location: Novato, California

Postby blabla on Wed Jul 14, 2004 10:00 am

woehoe its coming!!!!!!!!!

if you need a tester let me know i got absolutely almost no time but hell i want to test it anyway :).
blabla
 

Postby Overload on Wed Jul 14, 2004 10:18 am

I'm just trying to squash this one last bug that has been giving me a serious headache.

It was actually there in version 1.0 as well, and I want it fixed!
Sig Under Consutrction
User avatar
Overload
Site Admin
Site Admin
 
Posts: 1300
Joined: Tue May 06, 2003 5:00 pm
Location: Novato, California

Postby blabla on Wed Jul 14, 2004 2:54 pm

Can't you make a 1.2 version real quick afterwards then?

Must have must play :P, been playing runescape wayyyyy to much must play more ut2k4 :).
blabla
 

Postby blabla on Sat Aug 07, 2004 3:01 am

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz :roll:
blabla
 

Postby e3_Jeb on Sat Aug 07, 2004 2:51 pm

Yes?
The Token Bi-Racial Kid...
User avatar
e3_Jeb
Godlike!
 
Posts: 274
Joined: Mon May 12, 2003 5:00 pm
Location: Novato

Postby Overload on Sun Aug 08, 2004 12:57 am

Oi... I have version 2.0... I just need to getting around to releasing it.

Especially since Slave Master won 4th place in the MSU contest phase 3!
Sig Under Consutrction
User avatar
Overload
Site Admin
Site Admin
 
Posts: 1300
Joined: Tue May 06, 2003 5:00 pm
Location: Novato, California

Postby e3_Jeb on Sun Aug 08, 2004 10:16 am

Congradulations! I think version 2 could've placed... Along with OLStat logger (whatever you're up to now)...
The Token Bi-Racial Kid...
User avatar
e3_Jeb
Godlike!
 
Posts: 274
Joined: Mon May 12, 2003 5:00 pm
Location: Novato

Postby Guest on Mon Aug 30, 2004 3:31 am

congrats indeed, slavemaster away 8)
Guest
 

Postby Guest on Wed Sep 08, 2004 2:16 pm

still zzzzzzzzzzzzzzzzzzzzz :evil:
Guest
 

PreviousNext

Return to Slave Master

Who is online

Users browsing this forum: No registered users and 0 guests

cron