PitBoss game #1

Postby ThePumaman on Tue Jan 31, 2006 1:50 pm

I'm quite happy with my army of spearmen...I mean workers...plain old workers...
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Postby frisxo on Sat Feb 04, 2006 12:10 pm

:!: Important safety tip :!:

If you want to bring up the in-game chat dialog use: SHIFT + (click on player's name).

Not to be confused with ALT + (click on player's name) which immediately declares WAR. (and there is no confirmation box or undo).
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Postby Overload on Sat Feb 04, 2006 12:33 pm

frisxo wrote::!: Important safety tip :!:

If you want to bring up the in-game chat dialog use: SHIFT + (click on player's name).

Not to be confused with ALT + (click on player's name) which immediately declares WAR. (and there is no confirmation box or undo).


You can actually just click on their name to get the diplomacy window.

And FYI, any private messages you send by shift-clicking the name can't be seen by that player unless they are logged in at the same time.

Unfortunately there seems to be no good way to communicate within the game.
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Postby frisxo on Sat Feb 04, 2006 3:05 pm

How do we communicate? Via this forum? No communication...just play the board like vs AI?

Either fine w/me.

-S
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Postby ThePumaman on Sat Feb 04, 2006 9:12 pm

I like replying in the forum unless it's some super secret alliance. In which case I recommend homing pigeons.
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Postby Overload on Sat Feb 04, 2006 11:33 pm

You can send emails or use the PM feature on this forum for communication.
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Postby frisxo on Sun Feb 05, 2006 12:35 pm

What's the downside of floodplains?

It's +1 food, -0.4 happy. Unhappy citizens require more food (as i understand/read things) so does that mean that floodplain is a net +0.6 food?
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Postby Overload on Sun Feb 05, 2006 12:56 pm

No, it's not that unhappy people require more food.

You have a total number of unhappy citizens, and a total number of happy citizens. If the happy is more than unhappy, then everything is fine and it has no effect. However, if you have more unhappy than happy, things are bad.

If you have 7 unhappy and 6 happy, it means you will have 1 citizen that refuses to work. Basically, it's like your city has 1 less population, but it's worse than that because the unhappy citizen still requires 1 food.

You have to counteract unhappy citizens with things that add more happy citizens. An easy way is to build certain buildings that do it, but you can also get luxery resources like gems. If your civ has access to gems, then every city (that is connected) gets an extra happy dude. If you have 2 gems, you still only get 1 happy dude, so it's best to make a deal with another civ to trade your gems for another resource that they have a surplus of.
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Postby Dyluck on Sun Feb 05, 2006 2:33 pm

Also, floodplains hurt health, not happiness. Things like aquaducts, some luxury resources, and certain wonders help a city's health.
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Postby Overload on Sun Feb 05, 2006 10:54 pm

Dyluck wrote:Also, floodplains hurt health, not happiness. Things like aquaducts, some luxury resources, and certain wonders help a city's health.


Yeah I thought it hurt health...

Health works in a similar way that happiness does, in that if you have more positive health modifiers than negative health modifiers, everything is good and the negative health has no effect.
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Postby ThePumaman on Mon Feb 06, 2006 11:44 am

Overload wrote:No, it's not that unhappy people require more food.
If you have 7 unhappy and 6 happy, it means you will have 1 citizen that refuses to work. Basically, it's like your city has 1 less population, but it's worse than that because the unhappy citizen still requires 1 food.


Not to nitpick but I think each citizen requires 2 food.
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Postby Overload on Tue Feb 07, 2006 10:43 am

The English have been converted to an AI (again)
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Postby frisxo on Wed Feb 08, 2006 9:42 pm

so when someone is set to AI the second to last person to move triggers the new turn? (i.e. AI guy moves last)
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Postby Overload on Wed Feb 08, 2006 10:14 pm

frisxo wrote:so when someone is set to AI the second to last person to move triggers the new turn? (i.e. AI guy moves last)


I think they actually move at the beginning of the turn, but I'm not sure.
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Postby Overload on Thu Feb 09, 2006 10:59 am

The English are human-controlled again
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