Server Crash

CTF4 related discussion

Server Crash

Postby Guyver1 on Sat Nov 20, 2004 2:00 pm

Suse 9.2 Pro 32bit

Mutators:
UTAN
AntiTCC118c
NoSuperWeapons

Crash Log:

Warning: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function OLTeamGames.OLCTFGame.DiscardInventory:0071) Accessed None 'HasFlags'
Warning: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function OLTeamGames.OLCTFGame.DiscardInventory:0071) Accessed None 'HasFlags'
Warning: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function OLTeamGames.OLCTFGame.DiscardInventory:0071) Accessed None 'HasFlags'
Log:
Developer Backtrace:
Log: [ 1] ./ucc-bin [0x84a6b31]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin [0x84309f9]
Log: [ 4] ./ucc-bin [0x844e7e5]
Log: [ 5] ./ucc-bin [0x844e579]
Log: [ 6] ./ucc-bin [0x8430b88]
Log: [ 7] ./ucc-bin [0x8430b2f]
Log: [ 8] ./ucc-bin [0x844e7e5]
Log: [ 9] ./ucc-bin [0x844e308]
Log: [10] ./ucc-bin [0x8430bd4]
Log: [11] ./ucc-bin [0x844e7e5]
Log: [12] ./ucc-bin [0x844ea5c]
Log: [13] ./ucc-bin [0x81548b7]
Log: [14] ./ucc-bin [0x81f5f77]
Log: [15] ./ucc-bin [0x83107e0]
Log: [16] ./ucc-bin [0x84741b5]
Log: [17] ./ucc-bin [0x856fe44]
Log: [18] ./ucc-bin [0x8321f6d]
Log: [19] ./ucc-bin [0x856e11c]
Log: [20] ./ucc-bin [0x817aa05]
Log: [21] ./ucc-bin [0x8141c02]
Log: [22] ./ucc-bin [0x8110ea7]
Log: [23] ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
Log: [24] /lib/tls/libc.so.6(__libc_start_main+0xe0) [0x4012b500]
Log: [25] ./ucc-bin(readdir+0x91) [0x804bd81]
Log: Unreal Call Stack: UObject::ProcessEvent <- ULevel::DestroyActor <- UPlayer::Destroy <- UNetConnection::Destroy <- UObject::ConditionalDestroy <- UNetDriver::TickDispatch <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 82 MByte 652 KByte 293 Bytes from HD took 1.093282 seconds (0.285225 reading, 0.808057 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Nov 20 20:43:35 2004
Guyver1
Weaksauce
 
Posts: 9
Joined: Fri Nov 19, 2004 5:00 pm

Postby Guyver1 on Mon Nov 22, 2004 12:35 pm

Im finding this mod incredibly unstable

i cant post this log as its just tooo long with soo many differernt errors even before the final crash.

please see it here:

http://www.guyver.nildram.co.uk/guyver1 ... WAYCTF.log
Guyver1
Weaksauce
 
Posts: 9
Joined: Fri Nov 19, 2004 5:00 pm

Postby Player on Tue Nov 23, 2004 3:59 pm

Guyver1 wrote:Im finding this mod incredibly unstable

i cant post this log as its just tooo long with soo many differernt errors even before the final crash.

please see it here:

http://www.guyver.nildram.co.uk/guyver1 ... WAYCTF.log
90% is errors with the map
Player
 

Postby Dark Pulse on Wed Nov 24, 2004 1:22 pm

Hmm, the Chrome one is something I'll look into. I'll have to get Sander's permission for AnubisResurrection though (As he didn't like what I did to it apparently.)

The server crashes is something we know about. We're working on it.
"Hesh, wants sex!"
User avatar
Dark Pulse
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Posts: 19
Joined: Tue Nov 23, 2004 5:00 pm
Location: Buffalo, NY, USA

Postby Guyver1 on Thu Nov 25, 2004 8:19 am

New Crash log:

Code: Select all
Log: Log file open, Wed Nov 24 16:14:29 2004
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: Compiled: Nov 13 2004 05:57:06
Init: Command line: CTF4-FaceClassic?Game=OLTeamGames.OLCTFGame?GameStats=True?MaxSpectators=2?MaxPlayers=20?GameSpeed=1.000000?NumTeams=4?MaxLives=0?TimeLimit=20?GoalScore=0?bTeamScoreRound=False?bPlayersMustBeReady=False?bForceRespawn=False?WeaponStay=True?FriendlyFireScale=0.000000?MaxTeamSize=5?bAllowBehindView=False?bWeaponShouldViewShake=False?bAllowTaunts=False?bBalanceTeams=True?bPlayersBalanceTeams=True?bColoredDMSkins=True?bAllowPlayerLights=True?bTournament=False?bBrightSkins=True?mutator=XWeapons.MutNoSuperWeapon -ini=9500_4WAYCTF.ini -log=9500_4WAYCTF.log -nohomedir
Init: (This is Linux patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004.server/System/
Init: Ini:9500_4WAYCTF.ini   UserIni:User.ini
Init: Build label:  Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Warning: Missing Class Class Editor.TransBuffer
Log: Browse: CTF4-FaceClassic?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=OLTeamGames.OLCTFGame?GameStats=True?MaxSpectators=2?MaxPlayers=20?GameSpeed=1.000000?NumTeams=4?MaxLives=0?TimeLimit=20?GoalScore=0?bTeamScoreRound=False?bPlayersMustBeReady=False?bForceRespawn=False?WeaponStay=True?FriendlyFireScale=0.000000?MaxTeamSize=5?bAllowBehindView=False?bWeaponShouldViewShake=False?bAllowTaunts=False?bBalanceTeams=True?bPlayersBalanceTeams=True?bColoredDMSkins=True?bAllowPlayerLights=True?bTournament=False?bBrightSkins=True?mutator=XWeapons.MutNoSuperWeapon
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 45246->45167; refs: 687070
Log: Game class is 'OLCTFGame'
Log: Bringing Level CTF4-FaceClassic.myLevel up for play (30) appSeconds: 8.549326...
ScriptLog: Mutators XWeapons.MutNoSuperWeapon
ScriptLog: GameSpeed 1.000000
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: WeaponStay: True
ScriptLog: MasterServerGameStats initializing
MutUTAN: -------------------------------------------------------------------------
MutUTAN: UTAN Ban Manager Starting...
MutUTAN: CD-Keys In Database: 223
Log: Resolving utan.unrealadmin.org...
MutUTAN: -------------------------------------------------------------------------
ScriptLog: UdpServerQuery(crt): Port 9510 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
Log: Mutator exported successfully: SpiderSteroids.MutSpiderSteroidReplacer
Log: Weapon exported successfully: SpiderSteroids.SpiderSteroidLayer
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 9530
OLTeamGames: =========================================
OLTeamGames:  OLTeamGames v1.0.0.2 Loaded!
OLTeamGames: =========================================
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved utan.unrealadmin.org (212.42.16.16)
AntiTCC: 
AntiTCC: ==================================================
AntiTCC:  Anti TCC v1.18c build 2004-09-24 19:57
AntiTCC:  Copyright (c) 2003-2004 Wormbo
AntiTCC: ==================================================
AntiTCC:  * Preventing Fast Weapon Switching
AntiTCC:  * Note: Silent admin login is only available for advanced admin
AntiTCC:  * Admin faker name is QZinkyXh5o (CTF4-FaceClassic.PlayerReplicationInfo)
AntiTCC:  * Initializing checks...
AntiTCC:  * Calculating Full MD5 for AntiTCC118c...
AntiTCC:    [ 782300d494ea17dcf66c80f3b56a6da7 / 039D4FE011D90E6430000C8CB7637684 ]
AntiTCC:  * Player IDs are logged to PlayerIDsINI, old IDs are removed after 30 days
AntiTCC:  * NOTE: A custom mod that replaces the PlayerController is active on this
AntiTCC:         system. This only means users will have to use the long versions of
AntiTCC:         the Anti TCC console commands.
AntiTCC:  * Logging output to AntiTCC_OLCTFGame_CTF4-FaceClassic_2004-11-24_16-14
AntiTCC:    when neccessary
AntiTCC: 
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 9511 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 5988
Log: Master server requests heartbeat 1 with code 5988
Log: Master server requests heartbeat 2 with code 5988
UTANCDKeyDatabase: UTAN Ban Manager: CD-Key Database Updated, Contains 223 CD-Keys
Log: Master server assigned our MatchID: 9101465
NetComeGo: Open myLevel Wed Nov 24 16:31:43 2004 83.157.248.67:2842
Log: Client netspeed is 10000
ScriptLog: New Player DeG[Moques] id=af568dc9dbd569824aa83267deb9f32d
ScriptLog: START MATCH
NetComeGo: Open myLevel Wed Nov 24 16:32:50 2004 82.126.222.239:1483
Log: Client netspeed is 10000
ScriptLog: New Player DeG[Guigui] id=0fae05a4a0e37a39320a5c4e49678521
NetComeGo: Open myLevel Wed Nov 24 16:33:38 2004 81.244.42.90:4738
Log: Client netspeed is 10000
ScriptLog: New Player DeG[Angeus] id=b29779bdccaecfe26f4a0fd63ba89b34
Error: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function Engine.GameInfo.GetServerPlayers:01AA) Accessed array 'TeamFlag' out of bounds (3/2)
Error: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function Engine.GameInfo.GetServerPlayers:01AA) Accessed array 'TeamFlag' out of bounds (3/2)
Error: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function Engine.GameInfo.GetServerPlayers:01AA) Accessed array 'TeamFlag' out of bounds (3/2)
Error: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function Engine.GameInfo.GetServerPlayers:01AA) Accessed array 'TeamFlag' out of bounds (3/2)
Error: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function Engine.GameInfo.GetServerPlayers:01AA) Accessed array 'TeamFlag' out of bounds (3/2)
Error: OLCTFGame CTF4-FaceClassic.OLCTFGame (Function Engine.GameInfo.GetServerPlayers:01AA) Accessed array 'TeamFlag' out of bounds (3/2)
NetComeGo: Close TcpipConnection 81.244.42.90:4738 Wed Nov 24 16:40:23 2004
NetComeGo: Open myLevel Wed Nov 24 16:40:32 2004 81.244.42.90:4738
NetComeGo: Close TcpipConnection 82.126.222.239:1483 Wed Nov 24 16:43:15 2004
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
NetComeGo: Open myLevel Wed Nov 24 16:43:19 2004 82.126.222.239:1483
NetComeGo: Close TcpipConnection 83.157.248.67:2842 Wed Nov 24 16:43:22 2004
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
NetComeGo: Close TcpipConnection 81.244.42.90:4738 Wed Nov 24 16:43:52 2004
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
NetComeGo: Close TcpipConnection 82.126.222.239:1483 Wed Nov 24 16:46:39 2004
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
ScriptLog: ProcessServerTravel: CTF4-Joust?Game=OLTeamGames.OLCTFGame
ScriptLog: PreClientTravel
Log: Server switch level: CTF4-Joust?Game=OLTeamGames.OLCTFGame
Log: Browse: CTF4-Joust?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=OLTeamGames.OLCTFGame?GameStats=True?MaxSpectators=2?MaxPlayers=20?GameSpeed=1.000000?NumTeams=4?MaxLives=0?TimeLimit=20?GoalScore=0?bTeamScoreRound=False?bPlayersMustBeReady=False?bForceRespawn=False?WeaponStay=True?FriendlyFireScale=0.000000?MaxTeamSize=5?bAllowBehindView=False?bWeaponShouldViewShake=False?bAllowTaunts=False?bBalanceTeams=True?bPlayersBalanceTeams=True?bColoredDMSkins=True?bAllowPlayerLights=True?bTournament=False?bBrightSkins=True?mutator=XWeapons.MutNoSuperWeapon
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 63073->40108; refs: 499221
Log: Game class is 'OLCTFGame'
Log: Bringing Level CTF4-Joust.myLevel up for play (30) appSeconds: 2370.587098...
ScriptLog: Mutators XWeapons.MutNoSuperWeapon
ScriptLog: GameSpeed 1.000000
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: WeaponStay: True
ScriptLog: MasterServerGameStats initializing
MutUTAN: -------------------------------------------------------------------------
MutUTAN: UTAN Ban Manager Starting...
MutUTAN: CD-Keys In Database: 223
Log: Resolving utan.unrealadmin.org...
MutUTAN: -------------------------------------------------------------------------
ScriptLog: UdpServerQuery(crt): Port 9510 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master1.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 9530
OLTeamGames: =========================================
OLTeamGames:  OLTeamGames v1.0.0.2 Loaded!
OLTeamGames: =========================================
Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
Log: Resolved utan.unrealadmin.org (212.42.16.16)
AntiTCC: 
AntiTCC: ==================================================
AntiTCC:  Anti TCC v1.18c build 2004-09-24 19:57
AntiTCC:  Copyright (c) 2003-2004 Wormbo
AntiTCC: ==================================================
AntiTCC:  * Preventing Fast Weapon Switching
AntiTCC:  * Note: Silent admin login is only available for advanced admin
AntiTCC:  * Admin faker name is Bw1lf2hVmm (CTF4-Joust.PlayerReplicationInfo)
AntiTCC:  * Initializing checks...
AntiTCC:  * Calculating Full MD5 for AntiTCC118c...
AntiTCC:    [ 782300d494ea17dcf66c80f3b56a6da7 / 039D4FE011D90E6430000C8CB7637684 ]
AntiTCC:  * Player IDs are logged to PlayerIDsINI, old IDs are removed after 30 days
AntiTCC:  * NOTE: A custom mod that replaces the PlayerController is active on this
AntiTCC:         system. This only means users will have to use the long versions of
AntiTCC:         the Anti TCC console commands.
AntiTCC:  * Logging output to AntiTCC_OLCTFGame_CTF4-Joust_2004-11-24_16-54
AntiTCC:    when neccessary
AntiTCC: 
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 9511 successfully bound.
Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 31764
Log: Master server requests heartbeat 1 with code 31764
Log: Master server requests heartbeat 2 with code 31764
UTANCDKeyDatabase: UTAN Ban Manager: CD-Key Database Updated, Contains 223 CD-Keys
Log: Master server assigned our MatchID: 9102214
NetComeGo: Open myLevel Wed Nov 24 18:21:44 2004 81.165.213.59:1844
Log: Client netspeed is 10000
ScriptLog: New Player »Eqù!nox« id=8a091947abbcff8412c6187a83ae38bf
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
ScriptLog: START MATCH
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
OLTeamGames: Falling back to default model because PlayerSkins.MercMaleBBodyA does not have green and gold skins.
NetComeGo: Close TcpipConnection 81.165.213.59:1844 Wed Nov 24 18:23:20 2004
Warning: OLCTFGame CTF4-Joust.OLCTFGame (Function OLTeamGames.OLCTFGame.NearGoal:007A) Accessed None 'Holder'
Warning: OLCTFGame CTF4-Joust.OLCTFGame (Function OLTeamGames.OLCTFGame.NearGoal:007A) Accessed None 'Holder'
Warning: OLBlueFlag CTF4-Joust.OLBlueFlag (Function OLTeamGames.OLCTFFlag.SetHolder:00DE) Accessed None 'FakeFlag'
Warning: OLCTFGame CTF4-Joust.OLCTFGame (Function OLTeamGames.OLCTFGame.NearGoal:007A) Accessed None 'Holder'
Warning: OLCTFGame CTF4-Joust.OLCTFGame (Function OLTeamGames.OLCTFGame.NearGoal:007A) Accessed None 'Holder'
ScriptLog: ProcessServerTravel: CTF4-Geothermal?Game=OLTeamGames.OLCTFGame
ScriptLog: PreClientTravel
Log: Server switch level: CTF4-Geothermal?Game=OLTeamGames.OLCTFGame
Log: Browse: CTF4-Geothermal?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=OLTeamGames.OLCTFGame?GameStats=True?MaxSpectators=2?MaxPlayers=20?GameSpeed=1.000000?NumTeams=4?MaxLives=0?TimeLimit=20?GoalScore=0?bTeamScoreRound=False?bPlayersMustBeReady=False?bForceRespawn=False?WeaponStay=True?FriendlyFireScale=0.000000?MaxTeamSize=5?bAllowBehindView=False?bWeaponShouldViewShake=False?bAllowTaunts=False?bBalanceTeams=True?bPlayersBalanceTeams=True?bColoredDMSkins=True?bAllowPlayerLights=True?bTournament=False?bBrightSkins=True?mutator=XWeapons.MutNoSuperWeapon
Exit: Socket shut down
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 62774->47920; refs: 743731
Log: Game class is 'OLCTFGame'
Log: Bringing Level CTF4-Geothermal.myLevel up for play (30) appSeconds: 8975.255687...
ScriptLog: Mutators XWeapons.MutNoSuperWeapon
ScriptLog: GameSpeed 1.000000
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: WeaponStay: True
ScriptLog: MasterServerGameStats initializing
MutUTAN: -------------------------------------------------------------------------
MutUTAN: UTAN Ban Manager Starting...
MutUTAN: CD-Keys In Database: 223
Log: Resolving utan.unrealadmin.org...
MutUTAN: -------------------------------------------------------------------------
ScriptLog: UdpServerQuery(crt): Port 9510 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 9530
OLTeamGames: =========================================
OLTeamGames:  OLTeamGames v1.0.0.2 Loaded!
OLTeamGames: =========================================
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved utan.unrealadmin.org (212.42.16.16)
AntiTCC: 
AntiTCC: ==================================================
AntiTCC:  Anti TCC v1.18c build 2004-09-24 19:57
AntiTCC:  Copyright (c) 2003-2004 Wormbo
AntiTCC: ==================================================
AntiTCC:  * Preventing Fast Weapon Switching
AntiTCC:  * Note: Silent admin login is only available for advanced admin
AntiTCC:  * Admin faker name is e6uRu (CTF4-Geothermal.PlayerReplicationInfo)
AntiTCC:  * Initializing checks...
AntiTCC:  * Calculating Full MD5 for AntiTCC118c...
AntiTCC:    [ 782300d494ea17dcf66c80f3b56a6da7 / 039D4FE011D90E6430000C8CB7637684 ]
AntiTCC:  * Player IDs are logged to PlayerIDsINI, old IDs are removed after 30 days
AntiTCC:  * NOTE: A custom mod that replaces the PlayerController is active on this
AntiTCC:         system. This only means users will have to use the long versions of
AntiTCC:         the Anti TCC console commands.
AntiTCC:  * Logging output to AntiTCC_OLCTFGame_CTF4-Geothermal_2004-11-24_18-44
AntiTCC:    when neccessary
AntiTCC: 
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 9511 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 9048
Log: Master server requests heartbeat 1 with code 9048
Log: Master server requests heartbeat 2 with code 9048
UTANCDKeyDatabase: UTAN Ban Manager: CD-Key Database Updated, Contains 223 CD-Keys
Log: Master server assigned our MatchID: 9104636
NetComeGo: Open myLevel Wed Nov 24 19:03:29 2004 84.230.68.163:1492
Log: Client netspeed is 10000
ScriptLog: New Player Tds id=8eb9536b88c8fba8d3ee92fd98ee21c1
ScriptLog: START MATCH
NetComeGo: Close TcpipConnection 84.230.68.163:1492 Wed Nov 24 19:06:11 2004
NetComeGo: Open myLevel Wed Nov 24 19:06:41 2004 81.50.212.207:3093
Log: Client netspeed is 10000
ScriptLog: New Player |Dogz|Tahitibop id=34f67426b45092eeba15c85a8bbd4f05
NetComeGo: Open myLevel Wed Nov 24 19:07:31 2004 84.230.68.163:1492
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
ScriptLog: Not attacking intercepted enemy!
Warning: OLCTFSquadAI CTF4-Geothermal.OLCTFSquadAI (Function OLTeamGames.OLCTFSquadAI.FindHidePathFor:01C4) Accessed None 'Best'
Warning: OLCTFSquadAI CTF4-Geothermal.OLCTFSquadAI (Function OLTeamGames.OLCTFSquadAI.FindHidePathFor:01CC) Accessed None
Warning: OLCTFSquadAI CTF4-Geothermal.OLCTFSquadAI (Function OLTeamGames.OLCTFSquadAI.FindHidePathFor:01C4) Accessed None 'Best'
Warning: OLCTFSquadAI CTF4-Geothermal.OLCTFSquadAI (Function OLTeamGames.OLCTFSquadAI.FindHidePathFor:01CC) Accessed None
Warning: OLCTFSquadAI CTF4-Geothermal.OLCTFSquadAI (Function OLTeamGames.OLCTFSquadAI.FindHidePathFor:01C4) Accessed None 'Best'
Warning: OLCTFSquadAI CTF4-Geothermal.OLCTFSquadAI (Function OLTeamGames.OLCTFSquadAI.FindHidePathFor:01CC) Accessed None
NetComeGo: Close TcpipConnection 81.50.212.207:3093 Wed Nov 24 19:10:00 2004
NetComeGo: Close TcpipConnection 84.230.68.163:1492 Wed Nov 24 19:10:52 2004
Warning: OLCTFGame CTF4-Geothermal.OLCTFGame (Function OLTeamGames.OLCTFGame.NearGoal:007A) Accessed None 'Holder'
Warning: OLCTFGame CTF4-Geothermal.OLCTFGame (Function OLTeamGames.OLCTFGame.NearGoal:007A) Accessed None 'Holder'
ScriptLog: ProcessServerTravel: CTF4-Geothermal?Game=OLTeamGames.OLCTFGame
ScriptLog: PreClientTravel
Log: Server switch level: CTF4-Geothermal?Game=OLTeamGames.OLCTFGame
Log: Browse: CTF4-Geothermal?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=OLTeamGames.OLCTFGame?GameStats=True?MaxSpectators=2?MaxPlayers=20?GameSpeed=1.000000?NumTeams=4?MaxLives=0?TimeLimit=20?GoalScore=0?bTeamScoreRound=False?bPlayersMustBeReady=False?bForceRespawn=False?WeaponStay=True?FriendlyFireScale=0.000000?MaxTeamSize=5?bAllowBehindView=False?bWeaponShouldViewShake=False?bAllowTaunts=False?bBalanceTeams=True?bPlayersBalanceTeams=True?bColoredDMSkins=True?bAllowPlayerLights=True?bTournament=False?bBrightSkins=True?mutator=XWeapons.MutNoSuperWeapon
Exit: Socket shut down
Log: (Karma): Level Karma Terminated.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 61330->47927; refs: 743745
Log: Game class is 'OLCTFGame'
Log: Bringing Level CTF4-Geothermal.myLevel up for play (30) appSeconds: 11505.503673...
ScriptLog: Mutators XWeapons.MutNoSuperWeapon
ScriptLog: GameSpeed 1.000000
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: WeaponStay: True
ScriptLog: MasterServerGameStats initializing
MutUTAN: -------------------------------------------------------------------------
MutUTAN: UTAN Ban Manager Starting...
MutUTAN: CD-Keys In Database: 223
Log: Resolving utan.unrealadmin.org...
MutUTAN: -------------------------------------------------------------------------
ScriptLog: UdpServerQuery(crt): Port 9510 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 9530
OLTeamGames: =========================================
OLTeamGames:  OLTeamGames v1.0.0.2 Loaded!
OLTeamGames: =========================================
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved utan.unrealadmin.org (212.42.16.16)
AntiTCC: 
AntiTCC: ==================================================
AntiTCC:  Anti TCC v1.18c build 2004-09-24 19:57
AntiTCC:  Copyright (c) 2003-2004 Wormbo
AntiTCC: ==================================================
AntiTCC:  * Preventing Fast Weapon Switching
AntiTCC:  * Note: Silent admin login is only available for advanced admin
AntiTCC:  * Admin faker name is L3OEM (CTF4-Geothermal.PlayerReplicationInfo)
AntiTCC:  * Initializing checks...
AntiTCC:  * Calculating Full MD5 for AntiTCC118c...
AntiTCC:    [ 782300d494ea17dcf66c80f3b56a6da7 / 039D4FE011D90E6430000C8CB7637684 ]
AntiTCC:  * Player IDs are logged to PlayerIDsINI, old IDs are removed after 30 days
AntiTCC:  * NOTE: A custom mod that replaces the PlayerController is active on this
AntiTCC:         system. This only means users will have to use the long versions of
AntiTCC:         the Anti TCC console commands.
AntiTCC:  * Logging output to AntiTCC_OLCTFGame_CTF4-Geothermal_2004-11-24_19-26
AntiTCC:    when neccessary
AntiTCC: 
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 9511 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 21624
Log: Master server requests heartbeat 1 with code 21624
Log: Master server requests heartbeat 2 with code 21624
UTANCDKeyDatabase: UTAN Ban Manager: CD-Key Database Updated, Contains 223 CD-Keys
Log: Master server assigned our MatchID: 9105845
ScriptLog: Master server connection failed
ScriptLog: Attempting to reconnect to master server!
Log: Resolving ut2004master1.epicgames.com...
Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 42156
Log: Master server requests heartbeat 1 with code 42156
Log: Master server requests heartbeat 2 with code 42156
Log: Master server assigned our MatchID: 9105845
NetComeGo: Open myLevel Thu Nov 25 03:38:34 2004 69.109.54.160:1738
Log: Client netspeed is 10000
ScriptLog: New Player TuRkEY_MaN id=f39c22b5a7dd24609c7f13127bd4dfac
NetComeGo: Close TcpipConnection 69.109.54.160:1738 Thu Nov 25 03:38:47 2004
NetComeGo: Open myLevel Thu Nov 25 03:39:11 2004 69.109.54.160:1738
NetComeGo: Close TcpipConnection 69.109.54.160:1738 Thu Nov 25 03:42:31 2004
Log: RecvFrom returned SOCKET_ERROR 111
Log: RecvFrom returned SOCKET_ERROR 111
ScriptLog: Master server connection failed
ScriptLog: Attempting to reconnect to master server!
Log: Resolving ut2004master1.epicgames.com...
Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 17068
Log: Master server requests heartbeat 1 with code 17068
Log: Master server requests heartbeat 2 with code 17068
Log: Master server assigned our MatchID: 9105845
Log: RecvFrom returned SOCKET_ERROR 111
NetComeGo: Open myLevel Thu Nov 25 14:46:56 2004 82.64.228.25:2272
Log: Client netspeed is 10000
ScriptLog: New Player g|<o-RagnarTFM id=2442ec020af44a6f3b02d0fa33d97a33
ScriptLog: START MATCH
NetComeGo: Open myLevel Thu Nov 25 14:49:53 2004 83.115.79.53:2756
Log: Client netspeed is 10000
Log: RecvFrom returned SOCKET_ERROR 111
ScriptLog: New Player [C*DD]Zephir id=393a236c274c39a3ee1ced20a73cf08f
NetComeGo: Open myLevel Thu Nov 25 15:05:52 2004 217.44.39.60:1050
Log: Client netspeed is 10000
ScriptLog: New Player Trust id=a7e9b2c0c4208cc3149e763c6a24f4d3
NetComeGo: Close TcpipConnection 217.44.39.60:1050 Thu Nov 25 15:07:38 2004
NetComeGo: Close TcpipConnection 82.64.228.25:2272 Thu Nov 25 15:07:44 2004
NetComeGo: Close TcpipConnection 83.115.79.53:2756 Thu Nov 25 15:07:48 2004
Log:
Developer Backtrace:
Log: [ 1]  ./ucc-bin [0x84bcb31]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./ucc-bin [0x8445da9]
Log: [ 4]  ./ucc-bin [0x84643a5]
Log: [ 5]  ./ucc-bin [0x8464097]
Log: [ 6]  ./ucc-bin [0x8445f38]
Log: [ 7]  ./ucc-bin [0x84643a5]
Log: [ 8]  ./ucc-bin [0x8464097]
Log: [ 9]  ./ucc-bin [0x8445f84]
Log: [10]  ./ucc-bin [0x84643a5]
Log: [11]  ./ucc-bin [0x8464097]
Log: [12]  ./ucc-bin [0x8445f38]
Log: [13]  ./ucc-bin [0x8445edf]
Log: [14]  ./ucc-bin [0x84643a5]
Log: [15]  ./ucc-bin [0x8464097]
Log: [16]  ./ucc-bin [0x8445f38]
Log: [17]  ./ucc-bin [0x8445edf]
Log: [18]  ./ucc-bin [0x84643a5]
Log: [19]  ./ucc-bin [0x846463a]
Log: [20]  ./ucc-bin [0x8158577]
Log: [21]  ./ucc-bin [0x81fdaa7]
Log: [22]  ./ucc-bin [0x8322070]
Log: [23]  ./ucc-bin [0x848a095]
Log: [24]  ./ucc-bin [0x8585e54]
Log: [25]  ./ucc-bin [0x83337fd]
Log: [26]  ./ucc-bin [0x858412c]
Log: [27]  ./ucc-bin [0x817e035]
Log: [28]  ./ucc-bin [0x81458a2]
Log: [29]  ./ucc-bin [0x811496a]
Log: [30]  ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
Log: [31]  /lib/tls/libc.so.6(__libc_start_main+0xe0) [0x4012b500]
Log: [32]  ./ucc-bin(readdir+0x91) [0x804bd81]
Log: Unreal Call Stack: UObject::ProcessEvent <- ULevel::DestroyActor <- UPlayer::Destroy <- UNetConnection::Destroy <- UObject::ConditionalDestroy <- UNetDriver::TickDispatch <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 181 MByte 227 KByte 491 Bytes from HD took 2.687340 seconds (0.917024 reading, 1.770316 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Nov 25 15:07:48 2004
Guyver1
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Postby Dark Pulse on Thu Nov 25, 2004 1:32 pm

We THINK we know what's causing it. We're doing some tests, please stay tuned...
"Hesh, wants sex!"
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Dark Pulse
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Posts: 19
Joined: Tue Nov 23, 2004 5:00 pm
Location: Buffalo, NY, USA

Postby Guyver1 on Fri Nov 26, 2004 3:28 pm

sweet!

fingers crossed
Guyver1
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Posts: 9
Joined: Fri Nov 19, 2004 5:00 pm

Re: Server Crash

Postby DTA*R@!L on Sun Dec 19, 2004 5:41 am

Well trouble im having is almost the same, but when my server goes into the next map server shuts down and i have to restatrt it then when i restart it starts then goes blank. :(
DTA*R@!L
 

Postby Dark Pulse on Sun Dec 19, 2004 11:49 am

We've fixed this bug a couple days ago, a patch should hopefully be out later this month or in early Janurary.
"Hesh, wants sex!"
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Posts: 19
Joined: Tue Nov 23, 2004 5:00 pm
Location: Buffalo, NY, USA

Postby Guest on Wed Dec 22, 2004 2:36 pm

good job
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