Wamup STATS and more

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Wamup STATS and more

Postby LinKzy on Fri Jul 06, 2007 7:42 am

Hi guys... im LinKzy from a brazilian UT community, and im posting some questions for a frind because he cant register here right now....


His Post:
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I am Loco from São Paulo, Brazil and I wish to use OLStats and UTstatsDB for BRute (Brazilian Unreal Tournamet Experience)

I download this soft (olstats-3.01) last days ago and, now start only using in dedicated UT2004 server for tests.

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Doubts:

1 - In dedicated mod server, all logs run OK but, I have log in UTstats from WARMUP. How can I solve this problem ?

2 - What is NEWNET_(weaponname) ? Why this appear in HTML stats ?

3 - I have a P4 2.4 /512 ram/ ati9800pro. While my server run with OLstats I have some low FPS and some hits are not efective. This is normal ?

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thank you
LinKzy
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Postby Overload on Fri Jul 06, 2007 9:54 am

It sounds like you are using mods that change some things. The "NEWNET" things are probably because you are using a mod that replaces the default weapons.

I'm not sure about the warmup issue - My guess is that again, you are using a mod that changes the default behavior of the game. Unfortunately OLStats is only guaranteed to work on pure servers.
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Postby LinKzy on Fri Jul 06, 2007 11:16 am

Hey overload,

Well... we actually use a mod(mutator)... UTComp 1.6a. We dont know, but maybe UTcomp replaces some weapons proprietes...

And about our warmup issue... its for sure from UTcomp. The UTcomp adds a small time before the match really starts, so the players can get ready...

We just would like to know if there is a way to not log what happens during this time...

My frind Loco told me to say Thx too...
OLStats ir really nice.
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Postby Overload on Fri Jul 06, 2007 3:43 pm

Ah yeah then that is definitely the problem. Unfortunately there is no way to ignore the stats during warmup, and UTComp definitely does replace the weapons with near-identical versions that has some of their own code added.
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