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Server crashes when TDM is voted for !

PostPosted: Tue May 17, 2005 7:06 am
by Zeb
Hi,

Thanks for OLStats.

Every thing is working great, stats being logged etc when deathmatch is the game type loaded. If TDM is voted for the server crashes with the following messages :-


Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin [0x84bcb31]
[ 2] [0xffffe420]
[ 3] ./ucc-bin [0x8463d4c]
[ 4] ./ucc-bin [0x8445f84]
[ 5] ./ucc-bin [0x8445edf]
[ 6] ./ucc-bin [0x84643a5]
[ 7] ./ucc-bin [0x8464097]
[ 8] ./ucc-bin [0x8445f38]
[ 9] ./ucc-bin [0x84643a5]
[10] ./ucc-bin [0x8464097]
[11] ./ucc-bin [0x8445f38]
[12] ./ucc-bin [0x8445edf]
[13] ./ucc-bin [0x84643a5]
[14] ./ucc-bin [0x8463e27]
[15] ./ucc-bin [0x8445f38]
[16] ./ucc-bin [0x8445edf]
[17] ./ucc-bin [0x84643a5]
[18] ./ucc-bin [0x8463e27]
[19] ./ucc-bin [0x8445f84]
[20] ./ucc-bin [0x84643a5]
[21] ./ucc-bin [0x8463e27]
[22] ./ucc-bin [0x8445f84]
[23] ./ucc-bin [0x84643a5]
[24] ./ucc-bin [0x846463a]
[25] ./ucc-bin [0x813a91a]
[26] ./ucc-bin [0x812c1e2]
[27] ./ucc-bin [0x81467c5]
[28] ./ucc-bin [0x811496a]
[29] ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
[30] /lib/tls/libc.so.6(__libc_start_main+0x108) [0x401287f8]
Unreal Call Stack: AFileLog::execLogf <- UObject::ProcessEvent <- BeginPlay <- U
GameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGa
meEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 695 MByte 895 KByte 64 Bytes from HD took 37.272142
seconds (16.671209 reading, 20.600933 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
______________________________________________________

Mapvote 50 is used. Dedicated server, OS is Linux, Game Ver 3339.

Not sure if you have seen this before, any help or pointers appreciated. IF you need any more info let me know.

Deathmatch stats a fine :)

Thanks
Zeß